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				<title>Sven Co-op Central : News</title>
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				<pubDate>Wed, 08 Sep 2010 11:30:25 +0100</pubDate>
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					<title>Sven Co-op Central : News</title>
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						<item>
						<title>Blast we missed it</title>
<link>http://svencoopcentral.com/news.php?item.148.2</link>
<description><![CDATA[The new Sven Co-op Release is now out!!!<br /><br /><br /><center><img src="http://www.svencoop.com/sven/temp/back4b.gif" border="0"></center><br>Slightly later than expected, but Sven Co-op 4.5 is finally here! Spread the word!<br><br>Remember, to play Sven Co-op you need to own <b><a href="http://store.steampowered.com/app/70/" TARGET="_blank">Half-Life</a></b> (<b><u><i>NOT</b></u> HL:Source</i>). To play Opposing Force maps in Sven Co-op, you need to own <b><a href="http://store.steampowered.com/app/50/" TARGET="_blank">Opposing Force</a></b>.<br><br><center><a href="http://www.svencoop.com/screenshot_pics/41/sectore2a0057.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/sectore2a0057_small.jpg" alt="" border="0" width="150" height="94" /></a>   <a href="http://www.svencoop.com/screenshot_pics/41/kyperkuutio.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/kyperkuutio_small.jpg" alt="" border="0" width="150" height="94" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/sectore2a0037.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore2a0037_small.jpg" alt="" border="0" width="150" height="94" /></a> <br /><a href='http://svencoopcentral.com/request.php?838'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?838'>Sven Co-op 4.5</a><br />Some notes:<br><ul><li>While downloading, why not check out the <b><a href="http://www.svencoop.com/manual/" TARGET="_blank">Manual</a></b> or <b><a href="http://www.svencoop.com/wiki/index.php/Changelog_4.5" TARGET="_blank">Changelog</a></b>?</li><li>After installing, remember to add "<font color="red">-num_edicts 4096</font></b>" to your <b><a href="http://www.svencoop.com/screenshot_pics/45/launchoptions.png" TARGET="_blank">Launch Options</a></b> or server commandline!</li><li>If you experience low framerates, ensure that you're using <b>OpenGL mode</b> under <i>Video Options</i>, and maybe try reducing your Particle and/or Decal Limit under <i>Multiplayer Options > Advanced</i>.</li> <li>If that doesn't solve your problem, watch for the <b>Low-Def Models Pack</b> planned for release within the next few days.</li><li>Server ops: RAR available <a href="http://sc.svencoop.org/files/svencoop45.rar" TARGET="_blank">here</a> and <a href="http://sc.cartman-2000.net/files/svencoop45.rar" TARGET="_blank">here</a>. Run updateoldmaps.bat (and the batch files for HLSP/OpFor Support if you want those), and copy &#092;SvenCoop&#092;fmodex.dll to the parent folder.</li><li>Also note that some people have managed to get <b><a href="http://www.svencoop.com/forums/showthread.php?p=456711" TARGET="_blank">Linux SC servers running via Wine</b></a>.</li><li>Mappers: Silencer has been working on a guide to all the various new advanced entities and entity properties in 4.5. Watch the news for more about that soon.</ul><center><a href="http://www.svencoop.com/screenshot_pics/45/kyperkuutio0000.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/kyperkuutio0000_small.jpg" alt="" border="0" width="150" height="113" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/jumpers120.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/jumpers120_small.jpg" alt="" border="0" width="150" height="113" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/sc_royals3005.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sc_royals3005_small.jpg" alt="" border="0" width="150" height="113" /></a> </center><br>Many thanks to <a href="http://www.svencoop.com/40credits.php" TARGET="_blank">all the team members, testers and other contributors who made this release possible</a>!!<br /><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Fri, 03 Sep 2010 20:24:28 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.148.2</guid>
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						<title>Final Sven Co-op 4.5 Release Countdown</title>
<link>http://svencoopcentral.com/news.php?item.147.2</link>
<description><![CDATA[Sven writes from the official Sven Co-op Website<br /><br /><br />Unfortunately a couple of things came up which have prevented us from releasing on schedule. <br><br><center><img src="http://www.svencoop.com/sven/temp/hagar4.jpg" border="0" alt="Untruth" title="Untruth" width="300" height="100" /></center><br>First, we found that we were no longer able to edit SC's Launch Options automatically. Changing the launch options allows us to raise the entity limit, and is necessary for many Sven Co-op maps. <br><br>Investigation revealed that this was due to Steam changes relating to <a href="http://www.steampowered.com/steamworks/ov_cloud.php" target="_blank">Steam Cloud</a>. We contacted our old Linux coder <a href="http://valvesoftware.com/company/people.html" target="_blank">Alfred</a>, who now works at Valve, and he kindly offered to add a <a href="http://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure" target="_blank">liblist.gam</a> property to allow mods to specify launch options (Thanks!). This should be of use to other Goldsrc mods, also. <br><em><blockquote>Note that it will be a while before the relevant Steam update rolls out, and until then, everyone will need to change their Launch Options manually. This will make things awkward for people who don't read the news, or can't read English. If you're reading this and know other SC players who aren't, please remind them to do the following after installing v4.5:</blockquote></em><center><img src="http://www.svencoop.com/screenshot_pics/45/launchoptions.png" border="0" alt="" width="400" height="200" /></center><br>Immediately after sorting that out, we noticed that the <a href="http://www.fmod.org/index.php/products/fmodex" target="_blank">FMOD EX</a> team had significantly improved sound hardware compatibility in a recent update (FMOD is the library that powers Sven Co-op's sound engine). Since most people are sick of dealing with sound-related problems by now, we felt that minimizing them was worth the couple of extra days needed to upgrade to, and test, the new FMOD (can't just drop in an updated dll -- the SC code needs to support it).<br><br>Anyway, we've finished the upgrade now, and from initial testing it's not looking like there'll be any problems with it. This should be the final Release Countdown post... we may put something up on <a href="http://www.svencoop.com/" target="_self">SvenCoop.com</a> a few hours before the files are made public, though, just to let you know they're coming. <br><br><center><a href="http://www.svencoop.com/screenshot_pics/45/jumpers94.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/jumpers94_small.jpg" border="0" alt="" width="160" height="120" /></a> &nbsp; <a href="http://www.svencoop.com/screenshot_pics/45/sc_royals20.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sc_royals20_small.jpg" border="0" alt="" width="160" height="120" /></a> &nbsp; <a href="http://www.svencoop.com/screenshot_pics/45/polar_rescue06.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/polar_rescue06_small.jpg" border="0" alt="" width="160" height="120" /></a></center> <br>Until then, here's a rather unsorted copy of the <a href="http://www.svencoop.com/wiki/index.php/Changelog_4.5" target="_blank"><strong>Complete </strong>Except For The Bits We Forgot<strong> Sven Co-op 4.5 Changelog</strong></a> to pore through! With over three hundred and sixty five items, it should keep you busy for a while. The entire previous version history -- except for half of 4.0B :/ -- can also be viewed <a href="http://www.svencoop.com/wiki/index.php/Changelog" target="_blank"><strong>here</strong></a>. Wow... <a href="http://www.homestarrunner.com/sbemailtwohundred.html" target="_blank">exhausting just to think about</a>.<br><br>Alternately, if changelogs aren't your thing, you could play <a href="http://www.16x16.org/category/rescue-the-beagles/" target="_blank">Rescue: The Beagles</a>, or even <a href="http://www.16x16.org/games/ccw/" target="_blank">Counterclockwise</a> (3D Tron!).  <em>I</em> would, if I had time for that sort of thing.<br /><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Thu, 02 Sep 2010 10:30:56 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.147.2</guid>
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						<title>Sven Co-op 4.5 Release Countdown 3</title>
<link>http://svencoopcentral.com/news.php?item.146.2</link>
<description><![CDATA[Sven from the official Sven Co-op website writes:<br /><br />We're currently testing a pretty promising release candidate... In the meantime, here are details of some of the sound-related changes coming in version 4.5.<br><br><center><a href="http://www.svencoop.com/screenshot_pics/45/jumpers120.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/jumpers120_small.jpg" alt="" border="0" width="133" height="100" /></a>  &nbsp; <a href="http://www.svencoop.com/screenshot_pics/45/sectore1c.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore1c_small.jpg" alt="" border="0" width="160" height="100" /></a> &nbsp;  <a href="http://www.svencoop.com/screenshot_pics/45/polar_rescue23.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/polar_rescue23_small.jpg" alt="" border="0" width="133" height="100" /></a></center>  <h3>Major sound changes of interest to all users:</h3><ul><li>All known sound-related crashes have been fixed.</li><li>Steam issues causing auto_soundlist.txt to be downloaded repeatedly have been remedied.</li><li>The sound engine is now much more error-tolerant than in Half-Life.</li><li>Ambient sounds are now automatically refreshed for new players joining the game.</li><li>Added distinct footstep sounds for walking on Wood and Flesh materials, and added a new 'Snow' material type.</li><li>Changed priority levels for game music / player weapon sound effects to keep them from cutting out. </li><li>Fixed most cases of turrets' sounds not working correctly. </li><li>Fixed fan sounds' pitch not ramping up during func_rotating's spinup sequence. </li><li>Improved sound engine compatibility with some sound cards.</li><li>The in-game media player now supports all of the following sound types (including tracker formats) : <ul><li><strong>AIFF, ASF, DLS, FLAC, IT, M3U, MID, MOD, MP2, MP3, OGG, S3M, VAG, WAV, WMA, XM</strong></li></li></ul></ul>Speaking of which, a new Playlist Editor has also been created for 4.5 (by AdamR). In addition to supporting the above formats, it can check for missing files, import playlist files from other programs, etc. Try it out right now if you'd like, and prepare a playlist in advance of the release:<center><a href="http://www.svencoop.com/files/PlaylistEditor.exe"><img src="http://www.svencoop.com/screenshot_pics/45/playlistgenerator.png" alt="" border="0" width="351" height="272" /></a><br><a href="http://www.svencoop.com/files/PlaylistEditor.exe">DOWNLOAD SC PLAYLIST EDITOR</a></center><br>Just place <span style="color: #d02020;">PlaylistEditor.exe </span>in your <span style="color: #d02020;">&#092;SvenCoop&#092;</span> folder before loading it. To use your existing SC playlist (<span style="color: #d02020;"><strong>mp3.txt</strong></span>), rename it to <span style="color: #d02020;"><strong>playlist.txt</strong></span> or use the program's '<strong>File > Import</strong>' option to import it. Report any issues in <a href="http://www.svencoop.com/forums/showthread.php?p=456148" target="_blank">this thread</a>.<br><br><h3>Sound changes primarily of interest to mappers:</h3>(but which will allow for more aurally appealing maps in future)<ul><li>The following sound formats are now fully supported for use in maps: <ul><li><strong>AIFF, ASF, DLS, FLAC, IT, M3U, MID, MOD, MP2, MP3, OGG, S3M, VAG, WAV, WMA, XM</strong></li></li></ul><li>Non-WAV sounds (excluding some tracker formats) no longer loop by default. This means they can easily be used as weapon sounds, monster sounds, etc. <ul><li>(A legacy hack prevents this from adversely affecting existing maps)</li></li></ul><li>Added a way for mappers to set material types (vent, dirt, grate, metal,  slosh, tile, wood, computer, glass, flesh, or snow) for custom  textures. Affects footstep sounds, impact sounds etc.</li><li>Ambient_generics can force sounds to 'Loop' or 'Play Once' with a simple setting.</li><li>You can also force a sound to loop by adding "<strong>_loop</strong>" to the end of its filename, e.g. "<strong>mysound_loop.mp3</strong>". Useful for monster sounds etc.<ul><li>Looping WAVs can be forced to play once by adding "<strong>_once</strong>" to their filenames.</li></li></ul><li>Optional 'Linear Rolloff' options have been added to ambient_generics, allowing specific Minimum Radius and End Radius values to be defined.<ul><li>These give mappers fairly precise control over sound radii. Sounds play at maximum volume within the specified Min Radius and can't be heard at all from outside the End Radius. Especially useful for music.</li></li></ul><li>The global sound-replacement file (globalsoundlist) can be set in map CFGs, now, as an alternative to worldspawn.</li></ul>Some of the recently completed features missed from the last news post were posted on our <a href="http://steamcommunity.com/groups/SvenCoop/announcements/detail/54229614949976351" target="_blank">Steam Community Group</a> a few days ago, by the way, including such things as "Fixed Sniper Rifle Autozoom". While you're waiting, why not <a href="https://steamcommunity.com/?goto=/groups/SvenCoop&qs=action=join&msg=Log+in+to+join+the+Sven+Co-op+group" target="_blank">sign up for timely updates</a>? Also, have I mentioned <a href="http://www.konjak.org/section.php?section=princess" target="_blank">The Legend of Princess</a>?<br><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sat, 28 Aug 2010 14:34:36 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.146.2</guid>
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						<title>Sven Co-op 4.5 Release Countdown 2</title>
<link>http://svencoopcentral.com/news.php?item.145.2</link>
<description><![CDATA[Sven Writes<br /><center><a href="http://www.svencoop.com/screenshot_pics/45/dsn2-2.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/dsn2-2_small.jpg" border="0" alt="" width="160" height="100" /></a> &nbsp; <a href="http://www.svencoop.com/screenshot_pics/45/jumpers0054.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/jumpers0054_small.jpg" border="0" alt="" width="133" height="100" /></a> </center><br>While we said we were hoping to release 4.5 by the end of August, we had actually been aiming for a while earlier than that (i.e. <em>today</em>). Unfortunately, though, we uncovered some last-minute problems and ended up busy with those -- which put us behind schedule. Here are some of the features we would have been forced to leave out of the release, <i>if</i> we had kept to our original target:<br><ul><li><strong>At least two new maps.</strong></li><li><strong>Client-side prediction for the M16</strong>  (it's no longer delayed by lag)</li><li><strong>Switchable fog.</strong>  Fog can be enabled, disabled, or have its properties changed mid-map, instead of having to be the same throughout the entire map as in earlier versions.</li><li><strong>The trigger_vote entity</strong>.  This allows maps to give players choices that they can vote on.</li><li><strong>Repairable func_breakables.  </strong>This allows for breakables that can be repaired using the wrench. Useful for objectives that players need to defend from monsters. Using a trigger_condition to check a breakable's health, mappers could create things like structures which players must build and keep in repair in order for them to perform a function (like manufacturing weapons or allies).</li><li><strong>HUD Info for func_breakables.  </strong>This allows a breakable's health (and name if it has one) to be shown in the same way as for monsters. This is especially handy for repairable objects -- which show as Friendly -- or brush-based enemies.<br></li><li><strong>Legacy support features </strong>preventing existing maps from being adversely affected by new sound engine changes.<br></li></ul><center><a href="http://www.svencoop.com/screenshot_pics/45/sectore12.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore12_small.jpg" border="0" alt="" width="150" height="94" /></a> &nbsp; <a href="http://www.svencoop.com/screenshot_pics/45/sectore11.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore11_small.jpg" border="0" alt="" /></a> </center><br> While we were fixing those, some other features were also completed:<br><ul><li>The sound engine can now ignore missing/non-precached files without problems. This would have caused the game to shut down in HL1/SC3.0, or a total loss of sound in SC4.0x.</li><li>Mappers can prevent Sniper Assassins, HWGrunts and Shocktroopers from dropping their weapons via a simple option (Shocktroopers already had this feature, but it could not previously be used from squadmakers).</li><li>Friendly monsters can now be commanded to move to &amp; guard a specific location.</li></ul>General fixes to existing features that were also made during this time:<br><ul><li>Fixed monsters sometimes running in circles or running in place (separate issue).</li><li>Fixed Slime and Lava from dealing damage incorrectly.</li><li>Fixed linked doors occasionally causing massive lag when blocked.</li><li>Fixed monsters sometimes shooting at corpses.</li><li>Many other miscellaneous fixes and improvements to AI, maps, models, weapons, etc.</li></ul>Hopefully you'll find that these were worth the extra days. Hopefully you'll find that these additional changes were worth waiting a few extra days for. In any case, the release is still planned for this month, so we're technically still on schedule <img src='http://svencoopcentral.com/e107_images/emotes/default/smile.png' alt='' style='vertical-align:middle; border:0' /> . More news shortly.<br><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sun, 22 Aug 2010 19:40:05 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.145.2</guid>
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						<title>Sven Co-op 4.5 Release Countdown</title>
<link>http://svencoopcentral.com/news.php?item.144.2</link>
<description><![CDATA[As usual, became busy with development and wasn't able to write all the news posts I'd intended :/. Here's some random information, just quickly:<br><br><center><a href="http://www.svencoop.com/screenshot_pics/45/kyperkuutio0000.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/kyperkuutio0000_small.jpg" alt="" border="0" width="150" height="113" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/polar_rescue07.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/polar_rescue07_small.jpg" alt="" border="0" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/sc_royals3005.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sc_royals3005_small.jpg" alt="" border="0" /></a> </center><br>As you probably read, we joked about Sven Co-op 4.1 being delayed &amp; renamed to Sven Co-op 6.0 in the previous news. After posting that, however, we started thinking about it... and, after a discussion... actually ended up deciding to genuinely rename this release <strong>Sven Co-op 4.5 </strong>:p. There really have been a lot of changes for an increment of <em>three hundredths </em>(4.07 + 0.03 = 4.1), and we figured, why break our long-standing tradition of skipping version numbers?<br><br>So it's <strong>Sven Co-op v4.5</strong> now. Apologies for crying wolf earlier.<br><br> <hr />We also mentioned two new weapons in the last news update. The first is of course the Shockroach. It was coded primarily by g1l, and works a bit differently from the Opposing Force version. In particular, it has a <a href="http://www.youtube.com/watch?v=W4c7PmXtQiM" TARGET="_blank">secondary fire mode</a> now. g1l also added the "new monster ability", by the way.<br><br><center><a href="http://www.svencoop.com/screenshot_pics/45/sectore2a0035.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore2a0035_small.jpg" alt="" border="0" width="150" height="94" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/sectore2a0036.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore2a0036_small.jpg" alt="" border="0" /></a>   <a href="http://www.svencoop.com/screenshot_pics/45/sectore2a0037.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/45/sectore2a0037_small.jpg" alt="" border="0" width="150" height="94" /></a> </center> <br>The other second new weapon is the Sporelauncher. It functions as a grenade-launcher in Sven Co-op, and was coded by Sniper and AdamR (who has also added the ammo-generating Spore Plants).<br><br>I'll try to post some information on the new mapping features before the release. While you're waiting, you might as well try <a href="http://www.newgrounds.com/portal/view/544332" TARGET="_blank">Tower of Heaven</a>.<br><br><hr />After today, we can no longer guarantee that donations will be in time to receive the bonus features in this release. If you do <a href="http://www.svencoop.com/support.php" target="_blank">donate</a>, make sure to <a href="http://www.svencoop.com/steamid.php"><strong>send your Steam ID</strong></a> (e.g. STEAM_0:1:2345) with or immediately after the donation in order to have a chance.<br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sat, 14 Aug 2010 21:11:52 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.144.2</guid>
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						<title>News Update</title>
<link>http://svencoopcentral.com/news.php?item.143.2</link>
<description><![CDATA[Sven Viking Writes:<br /><br />The bad news is that it's taking longer than expected, and won't be ready until -- at the earliest -- Christmas, 2011. <img src='http://svencoopcentral.com/e107_images/emotes/default/frown.png' alt='' style='vertical-align:middle; border:0' /> <br>The <em>good</em> news is that so much is being added, we've decided to call it <em><strong>Sven Co-op 6.0</strong>!</em><strong><br><br></strong><center><a href="http://www.svencoop.com/screenshot_pics/41/sectore2a0057.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/sectore2a0057_small.jpg" alt="" border="0" width="150" height="94" /></a>    <a href="http://www.svencoop.com/screenshot_pics/41/kyperkuutio.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/kyperkuutio_small.jpg" alt="" border="0" width="150" height="94" /></a>    <a href="http://www.svencoop.com/screenshot_pics/41/dsn2.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/dsn2_small.jpg" alt="" border="0" width="150" height="94" /></a></center><br>Just kidding. We're actually in the process of putting together a release candidate, at the moment, and looking to release before the end of August. <strong><em>(2010!)</em></strong>. Here are some of the things you can expect:<br><ul><li>No more sound-related (fmodex) crashes, and other major stability improvements</li><li>Full compatibility with non-English language settings</li><li>No more endless reconnect/retry loops when joining servers</li><li>All ambient sounds working correctly</li><li>Advanced new mapping features allowing for impressive gameplay customizations</li><li>Two new <a href="http://www.youtube.com/watch?v=W4c7PmXtQiM&feature=player_embedded" target="_blank">weapon</a>s</li><li>Many new and improved maps</li><li>Beta <em>Opposing Force</em> storyline support</li><li>A secret monster ability</li><li>Literally hundreds of smaller additions, tweaks, and bugfixes</li></ul>More to be announced, in more detail, over the next couple of weeks.<br><br><center><a href="http://www.svencoop.com/screenshot_pics/41/polar_rescue21.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/polar_rescue21_small.jpg" alt="" border="0" width="150" height="113" /></a>    <a href="http://www.svencoop.com/screenshot_pics/41/jumpers0159.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/jumpers0159_small.jpg" alt="" border="0" width="150" height="113" /></a>    <a href="http://www.svencoop.com/screenshot_pics/41/sc_royals40001.jpg" target="_blank"><img src="http://www.svencoop.com/screenshot_pics/41/sc_royals40001_small.jpg" alt="" border="0" width="150" height="113" /></a></center><br>Speaking of which: If you were planning to <a href="http://www.svencoop.com/support.php" target="_blank">donate</a>, please make sure to get your donation (and <a href="http://www.svencoop.com/steamid.php" target="_blank">Steam ID</a>) in <strong>before the 14th of August </strong>to ensure that you receive your <a href="http://www.svencoop.com/support.php" target="_blank">bonus features</a> in version 4.1. If you already donated but never received a reply saying your ID had been added, please send me a message with your <a href="http://www.svencoop.com/steamid.php" target="_blank">Steam ID</a> (not username) plus the name and e-mail address used when donating.  Donors and server admins now get special scoreboard icons, by the way. <img src='http://svencoopcentral.com/e107_images/emotes/default/smile.png' alt='' style='vertical-align:middle; border:0' /> <br><br>In the meantime -- <a href="http://www.halolz.com/2010/04/28/game-super-mario-bros-crossover/" target="_blank">SMB Crossover</a>, <a href="http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html" target="_blank">Harmony Harmony</a>, <a href="http://www.naturalselection2.com/" target="_blank">NS2 Alpha</a> if you pre-ordered, and of course <a href="http://www.alienswarm.com/" target="_blank">Alien Swarm</a>.<br /><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sat, 31 Jul 2010 08:48:33 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.143.2</guid>
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						<title>Sven Co-op Map Database announces its 700th map</title>
<link>http://svencoopcentral.com/news.php?item.142.2</link>
<description><![CDATA[The <a class='bbcode' href='http://scmapdb.com/' rel='external' >Sven Co-op Map Database</a> has announced its 700th map on the Wiki.<br /><br />Well done guys and gals.]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sat, 24 Jul 2010 21:01:24 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.142.2</guid>
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						<title>KeenHalloween to come out in about a month?</title>
<link>http://svencoopcentral.com/news.php?item.141.2</link>
<description><![CDATA[Cryokeen has revealed hopefully KeenHalloween an 8 part map series may soon be released.  <a class='bbcode' href='http://www.svencoop.com/forums/showthread.php?t=38247' rel='external' >Check here for the latest info and screenshots (I can't get them looking nice here on the front page!!!).  This series has been developed by multiple mappers and Cryokeen is still looking for some extra help</a>.<br /><br />Ok apparently our site doesn;t make it possible to put in the video either without breaking the site layout, please check the link for a video!!<br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Wed, 23 Jun 2010 20:25:03 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.141.2</guid>
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						<title>10 new maps added</title>
<link>http://svencoopcentral.com/news.php?item.140.3</link>
<description><![CDATA[It appears I have missed a shed load of quality maps.  These are all added and below are some absolute gems:<br /><a href='http://svencoopcentral.com/request.php?835'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?835'>Triad Run [Beta 1]</a><br /><a href='http://svencoopcentral.com/request.php?833'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?833'>Square Run</a><br /><a href='http://svencoopcentral.com/request.php?829'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?829'>keenzonea9 + cryocubev4</a><br /><a href='http://svencoopcentral.com/request.php?828'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?828'>Iron IO Shocksiege: Sektor I - Part 1</a><br /><a href='http://svencoopcentral.com/request.php?832'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?832'>SprayArt (beta 1)</a><br /><a href='http://svencoopcentral.com/request.php?831'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?831'>Rickshaw</a><br /><br />Also <a class='bbcode' href='http://www.ammahls.com/' rel='external' >amckern</a> has release source files for his maps, <a class='bbcode' href='http://www.svencoop.com/forums/showthread.php?t=37981' rel='external' ><span class='bbcode underline' style='text-decoration:underline'><strong class='bbcode bold'>read the rules here for using them</strong></span></a>!<br /><a href='http://svencoopcentral.com/request.php?825'><img src='http://svencoopcentral.com/e107_images/generic/lite/file.png' alt='' style='border:0; vertical-align:middle' /></a> <a href='http://svencoopcentral.com/request.php?825'>Source: amckerns maps</a><br />]]></description>
<author>chris696@nospam.com (Captain Scarlet)</author>
<pubDate>Sat, 12 Jun 2010 11:54:35 +0100</pubDate>
<guid isPermaLink="true">http://svencoopcentral.com/news.php?item.140.3</guid>
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