Welcome to SCC. Sven Co-op is a modification for Half Life that enables co-operative play. If you require Help we recommend you check out our FAQ and Information Section. Please note you will require 7Zip to decompress Downloads.
Sven Co-op 4.1 News Update - Anniversary edition
Tuesday 19 January 2010 - 19:50:30
Hezus has posted an updated on the Sven Co-op Site
While we may have been keeping quiet about our progress on Sven Co-op 4.1, we certainly haven’t been sitting around doing nothing. Since today happens to be Sven Co-op’s 11 year anniversary, we figured it would be an appropriate time to share some of the things we have been working on.
Aside from tons of crashfixes, bugfixes, AI improvements, balance tweaks, etc., SC 4.1 is also set to include a large set of new entities that will radically expand the possibilities level designers have when creating their maps, which should help ensure a steady influx of fun, original maps in the future. A brief resume of the new entities and their functions:
trigger_changevalue: Changes the keyvalue of an entity. Can perform arithmetic operations or even binary logical operations on values. trigger_copyvalue:
Copies a keyvalue of one entity to another keyvalue of another entity. trigger_renameplayer:
Allows the mapper to provide individual players with a targetname. This could be used to attach various things to players, or perhaps to create player classes with different abilities. trigger_condition:
Compares the keyvalue of an entity with a value specified by the mapper, and fires a true or false target depending on the result of the comparison. trigger_changemode
l: Changes the model of an entity. Supports players and playermodels. Useful for mutating enemies, force changing playermodels or ambient model effects. trigger_vote: Allows a mapper to trigger custom votes. Useful for canceling cutscenes or choosing difficulty levels. trigger_createentity:
Allows a mapper to spawn any entity he wants as well as set the keyvalues for it. Keyvalues can be copied from other entities, e.g. the brush model of a func_pushable. game_player_cou
nter: This entity checks how many players are on the server and triggers its targets if the specified values match. game_slot_counter: This entity checks how many slots the server has and triggers its target if the specified value matches. func_clip: Serves as a clip brush but gives more control over what gets blocked. Also allows players to be blocked. env_weather: Allows mappers to create weather effects such as rain or snow.
There is more news on the official website as always including a video clip!
Hi all just to let you know I am experimenting in using a Content Distribution Network called SimpleCDN on our more popular downloads. The reason for this is because we have a varied audience and our server is located in the UK, downloads may not be as fast for all our visitors.
While you�re all waiting for the contest maps to be finalised and hopefully enjoying the unexpected release of Land of Legends, we�ve decided to bring you another Christmas surprise. Can you guess what it is? Well you don�t need to, as I will reveal it in the following paragraph:
The project was originally started in December 2002, and it might even be argued that the project is older than that. Long-gone forum poster OmEgA came up with the idea of a joint mapping project, where multiple mappers would collaborate in the creation of one large mappack. The project quickly gained interest from a lot of people, and it ended up involving a total of 15 different mappers, 8 of which have had previous maps included in official SC releases. Work on the mappack, dubbed the Community Map Project, fluctuated, with periods of low and high progress, and the project was frequently declared to be dead, only to later be revived.
Well, it�s done now. These 7 high quality maps will take the players through an epic ride of interesting environments and exhilarating gameplay experiences. Enjoy